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SAP Certified Associate - SAP S/4HANA Cloud Private Edition - Transportation Management

  • Exam Number/Code : C-S4TM-2023
  • Exam Name : SAP Certified Associate - SAP S/4HANA Cloud Private Edition - Transportation Management
  • Questions and Answers : 213 Q&As
  • Update Time: 2019-01-10
  • Price: $ 99.00 $ 39.00

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NEW QUESTION: 1
Which of the following most closely simulates the technique of placing a colored filter over a camera lens?
A. Photo filter
B. Channel Mixer
C. Desaturate
D. HDR Toning
Answer: A

NEW QUESTION: 2
Refer to the exhibit. Which two statements can be derived from the output of the show standby command?
(Choose two.)

A. If Fa0/0 is shut down, the HSRP priority on R2 becomes 80
B. R2 is using the default HSRP hello and hold timers
C. R2 becomes the active router after the hold time expires
D. Router with IP 10.10.1.3 is active because it has a higher IP address
E. R2 Fa1/0 regains mastership when the link comes back up
Answer: A,B

NEW QUESTION: 3
While an external caller is trying to leave a voicemail on a company system, they are cut off after 30 seconds.
Which administrator action resolved this issue?
A. Add the mgcp timer add 30 seconds receive-rtcp command.
B. The default time is 30 seconds and it cannot be changed.
C. Add the no mgcp timer receive-rtcp
D. Add the mgcp timer receive-rtcp 60 seconds
Answer: C
Explanation:
Explanation
https://supportforums.cisco.com/t5/collaboration-voice-and-video/cisco-unity-voicemails-are-cut-off-after-30-sec

NEW QUESTION: 4
Case Study: 7 - Mountkirk Games
Company Overview
Mountkirk Games makes online, session-based, multiplayer games for mobile platforms. They build all of their games using some server-side integration. Historically, they have used cloud providers to lease physical servers.
Due to the unexpected popularity of some of their games, they have had problems scaling their global audience, application servers, MySQL databases, and analytics tools.
Their current model is to write game statistics to files and send them through an ETL tool that loads them into a centralized MySQL database for reporting.
Solution Concept
Mountkirk Games is building a new game, which they expect to be very popular. They plan to deploy the game's backend on Google Compute Engine so they can capture streaming metrics, run intensive analytics, and take advantage of its autoscaling server environment and integrate with a managed NoSQL database.
Business Requirements
Increase to a global footprint.
* Improve uptime - downtime is loss of players.
* Increase efficiency of the cloud resources we use.
* Reduce latency to all customers.
* Technical Requirements
Requirements for Game Backend Platform
Dynamically scale up or down based on game activity.
* Connect to a transactional database service to manage user profiles and game state.
* Store game activity in a timeseries database service for future analysis.
* As the system scales, ensure that data is not lost due to processing backlogs.
* Run hardened Linux distro.
* Requirements for Game Analytics Platform
Dynamically scale up or down based on game activity
* Process incoming data on the fly directly from the game servers
* Process data that arrives late because of slow mobile networks
* Allow queries to access at least 10 TB of historical data
* Process files that are regularly uploaded by users' mobile devices
* Executive Statement
Our last successful game did not scale well with our previous cloud provider, resulting in lower user adoption and affecting the game's reputation. Our investors want more key performance indicators (KPIs) to evaluate the speed and stability of the game, as well as other metrics that provide deeper insight into usage patterns so we can adapt the game to target users.
Additionally, our current technology stack cannot provide the scale we need, so we want to replace MySQL and move to an environment that provides autoscaling, low latency load balancing, and frees us up from managing physical servers.
For this question, refer to the Mountkirk Games case study. You are in charge of the new Game Backend Platform architecture. The game communicates with the backend over a REST API.
You want to follow Google-recommended practices. How should you design the backend?
A. Create an instance template for the backend. For every region, deploy it on a single-zone managed instance group. Use an L7 load balancer.
B. Create an instance template for the backend. For every region, deploy it on a single-zone managed instance group. Use an L4 load balancer.
C. Create an instance template for the backend. For every region, deploy it on a multi-zone managed instance group. Use an L7 load balancer.
D. Create an instance template for the backend. For every region, deploy it on a multi-zone managed instance group. Use an L4 load balancer.
Answer: C